#include "EasyEnemy.h"
#include "XML\XMLTreeNode.h"
#include "EnemyManager.h"

CEasyEnemy::CEasyEnemy(CXMLTreeNode node)
{
	m_Name = node.GetPszProperty("name");
	m_Pos = node.GetVect3fProperty("pos", Vect3f());
	m_Yaw = node.GetFloatProperty("yaw");

	CXMLTreeNode core_node = CEnemyManager::GetInstance()->GetCoreEnemy("easy");
	m_Life = core_node.GetFloatProperty("life");
}

CEasyEnemy::~CEasyEnemy(void)
{
}

void
CEasyEnemy::Update()
{

}

void
CEasyEnemy::Render()
{

}